A Figma design SKILL.md plugin for Claude, Claude Code, and Claude Design that treats Figma as a programmable tool for UI engineering. Supports authoring W3C DTCG-compliant token hierarchies, generating agent-ready handoff specs via Style Dictionary, and auditing existing files for token and component drift.
A high-performance GPU-accelerated shader tool and canvas experimentation environment for dynamic line dithering and visual effects.
The technical stack, tooling, and workflow configurations used across projects — from scaffolding to deployment.
Visual production tools, asset pipelines, and generative workflows for motion, illustration, and brand output.
Programmatic graphic design in pure Python — 90s collage, Swiss grid, and procedural art rendered from math, typography, and pseudorandomness. No diffusion models. Generators: Chaotic Xerox (Letraset-style punk collage through a photocopier-degradation pipeline) and Hofmann Studies (Swiss geometric studies on a 12×16 modular grid, where the series id is the RNG seed). Built with Pillow and NumPy.
Directional pixel sorting for image-making — deterministic, seedable, scriptable. Direction is modelled as a coordinate transform applied before the sort and inverted after, so four directions × two orders give eight distinct gestures from one orientation-free sort. Mask and order by brightness, hue, or luminance; percentile bands and contact sheets included.
Browser-based image & video effect studio. Upload a PNG/JPG/MP4, apply a thermal Bloom or ASCII effect, grade it with a draggable multi-stop gradient, add grain, then export — images to PNG/JPEG/WEBP, video to WEBM/MP4. WebGL2 does all the pixel work on the GPU and nothing leaves the browser, so it ships as a static Next.js app.


